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Pirate Tavern

The final product for a project in Level Assembly and Lighting class. Our class was assigned the theme "pirate", so I chose to build an interior tavern level. I have some experience with level building in the past, so the first couple weeks were more of a refresher. That consisted of modeling modular props, setting up lighting, and creating materials in Substance Designer. What was new was adjusting settings in the post process volume so my lighting popped more, as well as setting up a particle system for floating dust. There are some adjustments and additions I'd make if I redid this project, but I'm proud of how this turned out.